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by kiwidog
Tue Mar 28, 2017 8:57 am
Forum: Development
Topic: Mass Effect Andromeda
Replies: 0
Views: 1529

Mass Effect Andromeda

Edit: They just added some weaksauce obfuscation on some of the files. I will be posting my research on the game here until I can work in proper support for Rime. If any more research is posted, I will be sure to update this main post. Engine: Import Addresses: 1.0.0.0 - VAT: 0x0000000147BE4000 Size...
by kiwidog
Tue Mar 28, 2017 8:49 am
Forum: General Discussion
Topic: Mass Effect Andromeda Support
Replies: 1
Views: 1747

Re: Mass Effect Andromeda Support

Yes, there will be Mass Effect Andromeda support added in the future. I have been recently really busy to add support to Rime for it. If someone has the decryption routines for the files (as they are actually encrypted this time) the rest of the code should work just fine from SWBF or Mirrors Edge.
by kiwidog
Mon Nov 28, 2016 10:35 am
Forum: Updates
Topic: [1.6] Rime Changelog
Replies: 0
Views: 1588

[1.6] Rime Changelog

Below is the changelog for Rime version 1.6 alpha. November 28 2016 - 10:33AM Removal of the WPF toolkit as it was unused Removal of RimeEbxReader as it was unused/broken Addition of WarsawBindings (not activated) Added -debug flag to pause Rime before initialization to allow users to debug their pl...
by kiwidog
Sat Nov 05, 2016 7:30 pm
Forum: Development
Topic: Frostbite 2013.2 Loaders
Replies: 0
Views: 1026

Frostbite 2013.2 Loaders

The loader for Frostbite Engine 2013.2 is open source and can be found GitHub here.
by kiwidog
Sun May 24, 2015 11:04 pm
Forum: Announcements
Topic: Rime Alpha Rollout
Replies: 0
Views: 1831

Rime Alpha Rollout

A select few of you will be receiving invites to use Rime. Finally, after all of this time things are starting to line up to the point where we are ready for an alpha test. In the alpha testing we will figure out what works, what needs to be redesigned and get overall performance information. Also t...
by kiwidog
Mon Mar 30, 2015 12:06 pm
Forum: Updates
Topic: [1.2.5565.6332] Inital Release
Replies: 0
Views: 999

[1.2.5565.6332] Inital Release

Added more abstraction to CasMountManager.

SHA1: 97A6BE07F985F0EE98B534F6D6F83506CE8C531C
rime_lol.png
by kiwidog
Mon Mar 30, 2015 11:40 am
Forum: General Discussion
Topic: Question Beta
Replies: 1
Views: 1415

Re: Question Beta

We have been hard at work ensuring the the first release of Rime will be a somewhat stable launch. We are finishing up a massive code change, and preparing for Venice Unleashed full integration.
by kiwidog
Thu Mar 26, 2015 7:23 am
Forum: General Discussion
Topic: Yo kiwi, bring some of that Rime goodness already, will ya?
Replies: 1
Views: 1508

Re: Yo kiwi, bring some of that Rime goodness already, will

Workin' on it mang. I'm finishing some stuff up with the website before finishing the application (Automatic updates ftw for beta and other testers)
by kiwidog
Tue Jan 27, 2015 4:46 pm
Forum: Support
Topic: Rime's Plugin System
Replies: 0
Views: 981

Rime's Plugin System

You should go and start developing plugin's for Rime. You will not need to know how any of Rime or RimeLib work in order to create plugins to work with content! You can create editors for anything, models, meshes, textures, ebx, dbx, or just even open a color swatch. You have complete control. RimeE...
by kiwidog
Tue Jan 27, 2015 4:21 pm
Forum: Announcements
Topic: Rules and Regulations
Replies: 0
Views: 1098

Rules and Regulations

Since this is a clean slate for everyone, let's try to keep the rules relaxed and see how this goes. There will be a few mandatory rules as stated below... You should not, Flame or insult other members, staff, or admins Bypass any set filters (If we have them set it is for good reason) Abuse or enco...

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